Made in Vunoblade.

Live studies running in your browser right now, and our films, each kept as a native project you can open in your own account and change.

Live studies

Each one is a native scene on the studio’s engine, built around one tool and scored with music written for it. Nothing here is a video. Touch them.

Corona

A dark world ringed in fire. The flames are one fire layer, grown from the planet’s own outline and redrawn by hand timing, on twos.

Change the flame, or raise it.

  • The fire layer
  • Its own music: low reed and embers

Iridescence

One shape shaded by a gradient mesh, breathing between three silhouettes.

Drag any point of the mesh to push its color.

  • Gradient mesh and path keys
  • Its own music: glass bells

Field notes

One vector drawing, redrawn eight times a second. The sketch line, the watercolor wash and the hatching are three properties of the same layers.

Move the three sliders.

  • Hand-drawn line, wash and hatching
  • Its own music: a pencil-thin lead

In the round

The orbital blade on a toon-shaded 3D stage: cel bands, an ink outline and one key light. Every rock in orbit casts its own shadow.

Drag to move the camera. Slide to move the light.

  • The 3D toon stage, with cast shadows
  • Stages are written as data today; the editor has no 3D viewport yet
  • Its own music: a slow round

Films

Every Piece Moves

One generated still, split into a planet and 32 asteroids. Every piece takes its own orbit, then the Vunoblade cuts the planet open like a geode, on a crystal that bursts into six gems.

The prompt card and parts panel are drawn for the film, and the 46-second generation and 12-second split are shown faster.

Length
0:32
Frame
16:9
Inside
A GPT Image 2.5 still, split by named part
Inside
1,338 editable layers, 70,412 keyframes

The Handoff

A human hand and an AI agent pass one blade back and forth. A bold cut shatters the stone into six gems that were inside it all along, and it mends in color.

Length
0:31
Frame
9:16
Inside
3,232 editable layers, 17,580 keyframes
Inside
A score written only for this film

Keep Creating

A finished scene pulls back into the studio. Vuno builds it from a prompt; the creator moves the ledge, retimes the portal and thins the embers.

Vuno’s passes in this film are reconstructions, and the narration is a scratch voice made on the device.

Length
0:35
Frame
9:16
Inside
The real studio interface, rebuilt as native layers
Inside
Its own instruments and cues

Otherworld

Vunoblade’s origin film, recut: a planet cracks, and its halves become the orbital blade.

Length
0:32
Frame
9:16
Inside
Animated path geometry and depth
Inside
The halves morph into the exact logo contours

Made in Vunoblade

Most AI video comes back flat. Here one planet layer carries the whole film: it floats off its sheet in 3D, lands on the canvas, cracks and becomes the logo.

Length
0:33
Frame
16:9
Inside
1,002 editable layers
Inside
A 9:16 cut from the same project

Up Too Late

Midnight. A creator out of credits fights a flat, re-rendering editor, until an AI hand reaches out of the screen to take the keyboard.

The voice is a scratch take made on the device, waiting for a real recording.

Length
0:38
Frame
9:16
Inside
1,476 editable layers
Inside
Mouth shapes keyed to the voice line

Otherworld, the first cut

The first version of the origin film, kept beside the cinematic cut.

Length
0:32
Frame
9:16
Inside
862 editable layers
Inside
A native morph, not a crossfade
THE NEXT FRAME IS YOURS.

Make the
strange stuff.

Let’s make somethingYOUR TASTE IS THE SECRET INGREDIENT.